//base class for all BG3 playerclasses
class BG3FamilyInfo extends UTFamilyInfo
	abstract;

//default inventory loadout, need to preassign these in defaultproperties
var array< class<UTWeapon> > startingitems;

defaultproperties
{
	//this is really just placeholder, only applies to germans, later we will need to create base abstract familyinfos for all nations
	ArmMeshPackageName="ch_german01"
	ArmMesh=ch_german01.Mesh.sk_german_1p_01
	ArmSkinPackageName="ch_german01"
}